![]() Because of the ability to upgrade Rares to Legendaries with an extracted Aspect, you are now combing through dozens, hundreds of Ancestral Rares to find high item level ones with the stat affixes that help your build. Rare Hunting – This is a weird part of the game that was certainly not a part of Diablo 4. Good to have something like this in the game. I am sure “Uber Lilith” will be forthcoming later, but for now, yeah, soloing her can be a little nuts, from what I’ve seen. Level 100 Lilith – The hardest current challenge in the game. Interestingly, Blizzard has confirmed that Nightmare dungeons will be buffed further, increasing the XP gains there, in an upcoming patch. However, they get very, very repetitive with the limited number of dungeons, and they can become a slog at higher levels which do not seem worth it for barely increased rewards. They also have close to infinite scaling to challenge even the hardest of builds. ![]() Nightmare Dungeons – If Diablo 4 has a singular main endgame activity that remains relevant at all levels, it’s Nightmare Dungeons, the best source of XP (outside of exploits) Ancestral and Unique drops, and necessary for glyph leveling. ![]() But as such, the rewards probably need to be better if they get harder, as right now they’re not great, again, outside of some needed crafting materials. I think they need at least some level of buffs themselves so they don’t feel like jokes, and you know new ones will be introduced, and they probably shouldn’t feel like jokes either. World Bosses – Speaking of easy, again, in Word Tier 3 these were tough, but as everyone gets more and more powerful in World Tier 4, I have seen World Bosses burned in seconds, depending on who shows up.
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